Absolutely great read by Ollie Barder over at Forbes:

We’ve had over a decade to prove that AAA games are not viable in a business sense. The budgets and returns are not sustainable. However, to get these massive budgets off the ground, the industry effectively eliminated mid-tier games.
These mid-tier games are what kept the medium alive and allowed it to flourish, simply because there was a greater amount of functional variety to cater to people’s disparate tastes.

I understand that games within the last 15 or 20 years are not being made available, but over that is when you start to get into the need to archiving and allowing anyone to understand why a game or a work of art can be enjoyed. The unfortunateness is that these games will all be passed around for emulators, when they should be collected and preserved in some kind of Hall of Fame/Cooperstown type of situation that they deserve.

Publishers Have Finally Said The Quiet Part Out Loud About Retro Games
In a recent move against the archiving of video game history, publishers have finally come clean on why they dislike retro games so much.